Source code for dolor.enums

"""Useful enums, mostly for packets."""

import enum

from . import util

[docs]class State(enum.Enum): """The state used for packets. Also used in :class:`~.HandshakePacket`. """ Handshaking = 0 Status = 1 Login = 2 Play = 3
[docs]class ChatPosition(enum.Enum): """The position of a :class:`~dolor.packets.clientbound.play.misc.ChatMessagePacket`.""" Chat = 0 System = 1 GameInfo = 2
[docs]class Action(enum.Enum): """The action of a :class:`~.ClientStatusPacket`.""" Respawn = 0 RequestStats = 1
[docs]class GameMode(enum.Enum): """A player's gamemode. The `Hardcore*` enums are only used in older versions. Used in :class:`~.JoinGamePacket` and :class:`~.RespawnPacket`. """ Survival = 0 Creative = 1 Adventure = 2 Spectator = 3 # Hardcore flag is bit 3, only used in older versions HardcoreSurvival = util.bit(3) | Survival HardcoreCreative = util.bit(3) | Creative HardcoreAdventure = util.bit(3) | Adventure HardcoreSpectator = util.bit(3) | Spectator Invalid = 255
[docs]class LegacyDimension(enum.Enum): """A dimension. Only used in older versions.""" Overworld = 0 Nether = -1 End = 1
[docs]class LevelType(enum.Enum): """The level type of a world. Only used in older versions.""" Default = "default" Flat = "flat" LargeBiomes = "largeBiomes" Amplified = "amplified" Customized = "customized" Buffet = "buffet" Default_1_1 = "default_1_1"